Showing posts with label COPTER. Show all posts
Showing posts with label COPTER. Show all posts

Wednesday, December 19, 2012

CAGE - Beta - 1.2.15

ADD: Update much more COPTER data (thanks to Mr. Larson himself)
ADD: Festival battle filter for battle points (thanks to Bonbons)
ADD: Loadouts
FIX: Sorting/reload in Conquest Duel

If have problems with gifting it might be a problem with to many gifts to return, fb limits is 50 (i guess). FF version seems to broken more and more and I don't have time to fix it, really sorry for that. If there is someone that want to work on that it also hosted on github I will a everyone willing to help to the ff developers.

Tuesday, June 19, 2012

CAGE - Beta - 1.2.10.6

FIX Buy generals from quests
FIX Index page oldest attack
FIX COPTER enabled in Firefox
FIX Update war council breaks CAGE
FIX Own damage in monster results
FIX Shown stats when heal/strengthen...
FIX Alchemy page stuck (Firefox)
ADD Update COPTER generals
ADD Option to keep iPhone players in army (untested)
ADD Sort war council by effective attack
CHG Updated jQuery UI
CHG Error handling for COPTER

There a still a few minor bugs in the Festival battle and maybe somewhere else I don't know about right now :)

Friday, May 25, 2012

CAGE - Beta - 1.2.9

ADD COPTER APIs (best_offensiv/defensive_general, update_stats)
ADD Monthly general Kendra
FIX Keep divine-item stats not showing
FIX Guild class only working once
FIX Alchemy info popups
FIX Kobo displaced checkboxe
FIX Monster stats for new monster layout

Be fast reporting bugs, I'm on vacation pretty soon :)


Wednesday, May 2, 2012

COPTER + CAGE

The creator of COPTER and I are going to collaborate on a few things. Within COPTER you can generate a link to be entered into the CAGE settings (Not yet active) and will allow for some interaction between the knowledge in COPTER and your CAGE experience.

Will take a bit till everything is worked out but I think this will be pretty cool :D