Extension in Chrome get update by the browser. Chrome checks about every 8 hours for new versions. You can force extensions updates on the ext. page. You need to active developer mode, then you have an option to do updates for all extensions instantly.
small cosmetic glitch for me with Mac Chrome 17.0.963.46 beta the backgrounds behind the stats at the top (Gold, Energy, Health Stamina) goes transparent making them hard to read. screenshot here: http://photos-1.dropbox.com/i/xl/aVNdgIIVtSzOtmlmo4JdwCwSD_0Ap4aIU46-J5z7gIs/17281099/1328454000/2c39525/cageshot.png
Not sure how much 'power' does a 3rd party developer have but is it possible for you to fix something like stop the jumping back to enemy north gate when you use Poison in a guild battle? Usually it keeps the same gate active where you were before but for some reason activated abilities - at least Poison - makes it jump to north gate... not very hopeful that the CA devs themselves would do anything about it anytime soon...
autoupdate doesnt work in chrome, works flawlesly in FF
ReplyDeleteExtension in Chrome get update by the browser. Chrome checks about every 8 hours for new versions. You can force extensions updates on the ext. page. You need to active developer mode, then you have an option to do updates for all extensions instantly.
Deletewhy are we having the spinning blue ball again
ReplyDeleteLooks like there have been some FB changes, seems to be fixed by now.
Deletesmall cosmetic glitch for me with Mac Chrome 17.0.963.46 beta
ReplyDeletethe backgrounds behind the stats at the top (Gold, Energy, Health Stamina) goes transparent making them hard to read. screenshot here: http://photos-1.dropbox.com/i/xl/aVNdgIIVtSzOtmlmo4JdwCwSD_0Ap4aIU46-J5z7gIs/17281099/1328454000/2c39525/cageshot.png
I think that is a problem with the beta. I only test stable releases, so as soon as it's released we'll see if the problem is still present.
DeleteNot sure how much 'power' does a 3rd party developer have but is it possible for you to fix something like stop the jumping back to enemy north gate when you use Poison in a guild battle? Usually it keeps the same gate active where you were before but for some reason activated abilities - at least Poison - makes it jump to north gate... not very hopeful that the CA devs themselves would do anything about it anytime soon...
ReplyDeleteIts on my plan for today :)
DeleteI already added code so when doing normal attacks you stay on the gate, but it seems to be broken. Will then check for special attacks too.
Oh cool, that's awesome. :D You were step or two ahead of me, heh. :P Thanks.
DeleteShould be fixed with next release.
Delete